David,
if you are interested in the GrayLib, which was used in our KARATEKA I will
send it you. I never had the time to set it up and put it online, but I
basically believe this could be one solution to your problem.

Bobby
www.beiks.com
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----- Original Message -----
From: David Korus <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 18, 1999 3:34 PM
Subject: the BitBlt OR transparent bitmaps


> Hi all,
> I'm trying to do some graphics for a game, mainly trying to draw
> bitmaps with transparency.  First of all, is there a function somewhere
that
> can draw bitmaps with transparency?  Say for example not overwriting any
> white pixels.
>
> Our other alternative is to use a BitBlt from the bitmap to the
> screen memory.  Do any of you know of any BitBlt or RasterOps type code
that
> I could use?  I looked in the palm docs as well as the 6800 docs and
> couldn't find any functions that could do a BitBlt for me.  There are
plenty
> of mem-copy type operations, but I can't find any that work on non-byte
> aligned memory.
>
> It really seems like someone must have written some code to work
> with transparency before.  I'm really not looking forward to writing my
own
> BitBlt function...
>
>
> David Korus

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