> It really seems like someone must have written some code to work > with transparency before. I'm really not looking forward to writing my own > BitBlt function... I hear ya. Bob Ebert gave a talk @ PS99 about the new GFX APIs in PalmOS 3.5 which have the functionality you are looking for. The question is whether you need your game to run on PalmOS < 3.5 . . . probably not, since the new APIs basically give you color support for free and everyone wants color games ;-) Dane Avilla Noblestar Systems
- the BitBlt OR transparent bitmaps David Korus
- Re: the BitBlt OR transparent bitmaps Avilla, Dane
- Re: the BitBlt OR transparent bitmaps Bobby Kolev
- RE: the BitBlt OR transparent bitmaps Richard Hartman
- RE: the BitBlt OR transparent bitmaps David Fedor
- RE: the BitBlt OR transparent bitmaps Richard Hartman
- Re: the BitBlt OR transparent bitmaps Douglas I. Anderson
- Re: the BitBlt OR transparent bitmaps Aaron Ardiri
- Re: the BitBlt OR transparent bitmaps Aaron Ardiri
- Re: the BitBlt OR transparent bitmaps John Marshall
- Re: the BitBlt OR transparent bitmaps Aaron Ardiri
