<snip>

  as i said earlier, gaming pushes the limits of hardware/operating
  system. from Palm's point of view, this means that they are well 
  aware that things may break with new releases of operating systems.

  i also think the problem isn't that bad, game developers (like myself)
  update code when needed - as its a little pet project, not like
  other projects that go through hundreds of hands before getting   
  updated.

  for now, you appeal for exceptions :) however, what i would suggest
  is you write code that supports both API's and non API's.. obviously,
  the non API code is faster.. however, when you dont know the hardware,
  stick to the API's..

  this trick has worked for me - so far.

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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