> But since the "official API" version is unplayably slow (a situation which will 
>likely get wose over time as graphics increase), I
> thought it worthwhile to try to see if a middle ground could be accomodated - 
>reasonable speed with forward compatibility,  This
> doesn't come with high development cost - Palm likely already has specialized BLiT 
>functions - it just takes awhile for the general
> routine to decide which to use.

  find out if you can call the Prv* functions :)) see if they have trap #'s
  - then call them directly. however, i doubt they do have trap #'s :((
  also, check out the source code, not all those low level routines are
  highly optimized either :(

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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