Ok, this should be a rather easy question.  Probably even stupid because
it is very obvious (to everybody but me), but here it is:

I would like to do a cyclical animation on the Palm screen.  To do that, I
was thinking on loading the different bitmaps that make up the cycle and
store their MemHandles in a structure array (I also want to record their
insertion point).  This way, I can just go to the array, select handle,
lock it, draw to the screen (or offscreen window and then dump to screen).
How bad an idea is that?  I my naive mind, as I am only storing the
handles, I am only using the stack to hold the pointer to that structure...
until I start getting bitmaps out of it.



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