At 09:38 PM 2/8/01 -0600, you wrote:
>I do something similar for an animated throbber in my VChat program, but I
>actually put all the animations into one bitmap which I cache in an
>offscreen window.  Then, changing the animation frame just involves using a
>different y offset in my WinCopyRectangle call.  Instead of a 10x10 bitmap,
>I have a 10x50 bitmap with five frames.
>
        Ben,

        I must say that is a pretty interesting idea. =)

        In my case, on the top of the animation, I will also draw lines (using the
OS drawing functions) that will change (think of a clock's hand for an
example of what I am trying to say =).  I do not know if I would really be
better off doing your approach in this case. =(


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