>I would like to do a cyclical animation on the Palm screen. To do that, I
>was thinking on loading the different bitmaps that make up the cycle and
>store their MemHandles in a structure array (I also want to record their
>insertion point).
That should work fine. Depending on the # of changes per second and
the size of the bitmaps, you might even be able to fetch them
individually, each time you want to draw them, from a bitmap resource
and not even keep anything around. That certainly works for things
like animated icons (four 25 x 25 pixel bitmap fetches and displays
per second).
Regards,
Steve Mann
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