> >I do something similar for an animated throbber in my VChat program, but I
> >actually put all the animations into one bitmap which I cache in an
> >offscreen window. Then, changing the animation frame just involves using a
> >different y offset in my WinCopyRectangle call. Instead of a 10x10 bitmap,
> >I have a 10x50 bitmap with five frames.
>
> I must say that is a pretty interesting idea. =)
this is pretty much the standard way to do it :)) game programmers have
used this technique for years :P FYI
// az
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http://www.ardiri.com/ <--- free games!
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