> >I do something similar for an animated throbber in my VChat program, but I
> >actually put all the animations into one bitmap which I cache in an
> >offscreen window.  Then, changing the animation frame just involves using a
> >different y offset in my WinCopyRectangle call.  Instead of a 10x10 bitmap,
> >I have a 10x50 bitmap with five frames.
> 
> I must say that is a pretty interesting idea. =)

  this is pretty much the standard way to do it :)) game programmers have
  used this technique for years :P FYI

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/tech/support/forums/

Reply via email to