On Tue, Apr 23, 2002 at 11:32:18PM -0500, Mike Walters wrote: > The first game I developed was released on the honor system. Full > functionality. You like it, send me money. I think I had a total of 3 > registrations (at $10). Since then, I've gone to a different approach. > Since all of my products happen to be gambling games, I give the user an > initial bankroll to play with, but when that runs out, they can't buy more > chips until a valid registration code is entered. > > I would be very interested in your opinion about this scheme. Do you think > it is annoying to the user? Can you suggest a better method?
I think that's an ingenious idea. I haven't played your games, but I think I would find that much less annoying than a time-based timeout or the usual popup screens. And it sounds like you've gotten good results from it. I also like the model of releasing a fully functional game, but providing additional levels, characters, etc with registration. I guess it's a difference of positive reinforcement versus negative reinforcement. It served id Software well with Wolfenstein 3D, DOOM, and Quake. -John -- John R. Hall - KG4RUO - Stranded in the Sol System Student, Georgia Tech; Author, Programming Linux Games -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
