On Tue, Apr 23, 2002 at 11:32:18PM -0500, Mike Walters wrote:
> The first game I developed was released on the honor system.  Full
> functionality.  You like it, send me money.  I think I had a total of 3
> registrations (at $10).  Since then, I've gone to a different approach.
> Since all of my products happen to be gambling games, I give the user an
> initial bankroll to play with, but when that runs out, they can't buy more
> chips until a valid registration code is entered.
> 
> I would be very interested in your opinion about this scheme.  Do you think
> it is annoying to the user?  Can you suggest a better method?

I think that's an ingenious idea. I haven't played your games, but I
think I would find that much less annoying than a time-based timeout
or the usual popup screens. And it sounds like you've gotten good
results from it.

I also like the model of releasing a fully functional game, but
providing additional levels, characters, etc with registration. I
guess it's a difference of positive reinforcement versus negative
reinforcement. It served id Software well with Wolfenstein 3D, DOOM,
and Quake.

-John

-- 
John R. Hall  -  KG4RUO  -  Stranded in the Sol System
Student, Georgia Tech; Author, Programming Linux Games

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