Hi all and sorry for hijacking this thread,

regarding double buffering in one of my games:
I got a report that it does flicker and so I rechecked my double buffering code. I used WinScreenLock()/Unlock() and added WinCreateOffScreenWindow() for everything beyond 3.5. Now I even check the return value from WinScreenLock() and use WinCreateOffScreenWindow in case of NULL as return code. But... nevertheless the customer reports flickering on its device. It is a Handspring Visor 3.5H.
Any comments about this? The emulator doesn't show this flicker, of course.

Thanks a lot,
Henk

Markus Dresch wrote:
there are plenty of examples for double-buffering out there (STFW).
you also want to check out the docs (RTFM): WinCreateOffscreenWindow,
WinCopyRectangle...

markus dresch (www.palmside.com)

"Parimal Gupta" <[EMAIL PROTECTED]> schrieb im Newsbeitrag
news:110819@palm-dev-forum...

Hi All,

How to do Double buffering in Palm?
Is EvtGetEvent function is the solution of the flickering of the images
and how we can use this with timeout?

thanks

Regards
Parimal



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