> regarding double buffering in one of my games: > I got a report that it does flicker and so I rechecked my double > buffering code. I used WinScreenLock()/Unlock() and added > WinCreateOffScreenWindow() for everything beyond 3.5. Now I even check > the return value from WinScreenLock() and use WinCreateOffScreenWindow > in case of NULL as return code. But... nevertheless the customer > reports flickering on its device. It is a Handspring Visor 3.5H. > Any comments about this? The emulator doesn't show this flicker, of > course.
one of the reasons why we never used WinScreenLock/Unlock() was the fact that manu licensee's messed up their implementation. these were mainly sony and handspring who screwed up. ie: the API didn't work as promised. it was discussed way back in the forums, search the archives, around early 2001 from memory. --- Aaron Ardiri [EMAIL PROTECTED] CEO - CTO +46 70 656 1143 Mobile Wizardry http://www.mobilewizardry.com/ -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
