Le 25/02/2024 à 19:45, Alexandre Torres Porres a écrit :
sounds like a filter alright, with the noise input

now, I get

pmpd~: no method for 'setK'
damned!


maybe I dont have the latest version, isn't there a new release coming up to 
deken?
The new version is not ready. You can donwload binary on github :
https://github.com/avilleret/pd-pmpd/actions/runs/8006223225/artifacts/1266688251

cheers
c


Em sáb., 17 de fev. de 2024 às 07:01, cyrille henry <[email protected] 
<mailto:[email protected]>> escreveu:



    Le 16/02/2024 à 19:16, Alexandre Torres Porres a écrit :
     > ok, one more thing...
     >
     >         The 1st is just a very basic implementation : it's not possible 
to define a non-linear link for example.
     >         The 2nd one solve them in a very simple scenario : 1 mass and 1 
spring. So it's not possible to create other network.
     >
     >
     > So Spring from SuperCollider is just a very simplified model, and 
according to people in the SuperCollider forum it's not really different than a 
2nd order filter like Ringz or resonant~ from ELSE, right?
    the SC spring is not a simplified model, it's the standard model. (you can 
only add complexity to the classic MSS)

    if you put 1 mass and 1 spring, you have a 1st order filter.
    if you put two 1st order filter one after the other, you have one 2nd order 
filter.


     > So I'm failing to see where SuperCollider's Spring shines. I already 
ported it to a compiled Pd object, and I also ported the MAX code but I can't see 
why I should bother including them or what would be special about them. I like the 
Ball object from SC and that seems like something fun to have...
     > But then, I think I mentioned this before, I came across Spring in SC here on this code on Scanned 
Synthesis https://sccode.org/1-4Rm <https://sccode.org/1-4Rm> <https://sccode.org/1-4Rm 
<https://sccode.org/1-4Rm>> it's just a chain of Spring objects connected in a series, with a 
feedback loop, so it's circular. The output of each spring is an audio channel output and an object crossfades 
between the channels and "scans" it.
    I don’t know anything about SC or Max, so I can't talk about that.

    scann synth was propose when a 100 masses simulation need too much CPU to 
be computed in real time at audio rate. So the shape of the string was only 
computed at data rate.
    if you use audio object, then it's not scanned synthesis. it's just PM 
audio simulation.
    So, your just mixing multiple things here, and I hardly understand this 
discussion.

    cheers
    c

     >
     > So now I wonder if Spring is indispensable in this patch, and if one can 
just use some other 2nd order filter instead. I am also presuming that there might be 
some technical details where the sheer simplicity of this setup misses some important 
factors that you are covering in your scannd synthesis implementations with pmpd, 
huh?>
     > Cheers
     >
     >
     >     thanks for clarifying
     >
     >         But if you just want to play with meaningful parameter without 
understanding the physics, then pmpd is not for you.
     >
     >
     >     This is what I realize, and I would also like to have some higher 
level ready made and easy to use toys for simple tasks.
     >
     >         there are lot's of software dedicated to MSS, the equations are 
all about the same.
     >         But physical modelling is broader than MSS.
     >
     >
     >     sure, I see
     >
     >     Thanks for the references and answers.
     >




_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
https://lists.puredata.info/listinfo/pd-list

Reply via email to