Laura and William,
The SDL2 port also seems to add an immense speed boost, so I'm happy about that. I only "upgraded", though, to stay current. I double-checked, and I didn't compile with WIDE defined, so that's not my issue. Maybe I'll try building under a Linux VM to see if my results are different. For my purposes right now, developing under there would be good enough, if I can't get it to work on my Macbook. Thanks for the replies! Karl On Wed, Mar 21, 2018 at 7:10 AM, LM <lme...@gmail.com> wrote: > On Tue, Mar 20, 2018 at 2:24 PM, Karl Garrison <kgarri...@pobox.com> > wrote: > > Does the SDL2 version of PDCurses still support using a custom font? If > so, > > are there any special considerations for this version? Having > pdcfont.bmp > > in the current directory does not work for me, nor does explicitly > setting > > PDC_FONT environment work. > > Don't know if the code has changed in the current version of PDCURSES > from what I added when I patched it to create the SDL2 port, but I > have the following documentation on how I modified fonts when working > with the SDL2_TTF: > > Default font for SDL_TTF is assumed to be DejaVuSansMono.ttf from the Open > Source DejaVu fonts. The code looks for this font to already be installed > in > a standard directory (based on the Filesystem Hierarchy Standard) > /usr/local/share/fonts/truetype/dejavu/. This can be modified by setting > a > define during compile time > ( -DPDC_FONT_PATH=/usr/share/fonts/truetype/dejavu/ ) This can be > overridden > by initializing pdc_ttffont in your own code. Similar to the > PDC_FONT environment variable for SDL bitmap fonts, one can also override > TTF > fonts using the PDC_FONT and PDC_FONT_POINT_SIZE environment variables. > > The SDL2 port adds: > SDL_Window *pdc_window; > SDL_Renderer *pdc_render; > SDL_Texture *pdc_texture; > Using SDL_ttf (with SDL2 or SDL) adds: > TTF_Font *pdc_ttffont; > SDL_Color *pdc_ttffont_foregroundcolor; > SDL_Color *pdc_ttffont_backgroundcolor; > int pdc_ttffont_spointsz; > int pdc_ttffont_hint; > These can be used or modified in your own code. Like the pdc_screen > variable > used by the SDL port, you can initialize pdc_window, pdc_render, > pdc_texture in your own code. If it's not initialized, PDCurses will do > it for you. See the sdltest demo for an example. If PDCurses is built > with > the PDC_WIDE flag, it will clean up/deallocate these variables on exit when > needed. > > As mentioned, use the WIDE=Y flag with the makefile if you want > SDL2_TTF support. > > I use the SDL2_TTF library with both SDL 1.x and SDL 2.x. SDL2_TTF > supports the UCS-2 character set (16 bits). If you want to work with > the UTF-32 character set (32 bits), I have a patched version I > modified to handle it. You can find a link to the code at: > http://www.distasis.com/cpp/lmports.htm > > Last I checked, PDCURSES only supported the UCS-2 character set as > well. (On Windows systems wchar_t is only 16 bits.) Was going to > investigate support for 32 bits with PDCURSES at some point in the > future. > > Sincerely, > Laura >