Thanks, Toine!

Jack

--- On Mon, 4/5/10, Toine <[email protected]> wrote:

> From: Toine <[email protected]>
> Subject: Re: Define "blown out" :-)
> To: "Pentax-Discuss Mail List" <[email protected]>
> Date: Monday, April 5, 2010, 1:02 PM
> He did answer your question. Most
> images have or should have blown out
> parts (zone 9).
> Some think it's something to avoid. I don't agree with
> avoiding blown
> out parts at all cost, even blown out parts in faces could
> work.
> Toine
> 
> On 5 April 2010 21:44, Jack Davis <[email protected]>
> wrote:
> > I only read as far as about half of your first
> sentence. I didn't need to read further as it was obvious
> you had missed the point of the question.
> >
> > Jack
> >
> > --- On Mon, 4/5/10, Godfrey DiGiorgi <[email protected]>
> wrote:
> >
> >> From: Godfrey DiGiorgi <[email protected]>
> >> Subject: Re: Define "blown out" :-)
> >> To: "Pentax-Discuss Mail List" <[email protected]>
> >> Date: Monday, April 5, 2010, 12:05 PM
> >> On Mon, Apr 5, 2010 at 10:27 AM, Jack
> >> Davis <[email protected]>
> >> wrote:
> >> > I'll offer mine the nebulous term by saying
> that if at
> >> least some surface areas are rendered featureless
> by virtue
> >> of being too bright, I'd consider those areas
> "blown out."
> >> Many images can tolerate a certain amount of this
> condition,
> >> but it's amount is the criteria and varies with
> each viewer.
> >> Said areas must, of course, contain some available
> mask
> >> detail which defines the surface.
> >> > IOW, I'm not talking about an absolute ball
> of glare
> >> wherein no detail is discernible.
> >>
> >> There's nothing nebulous about "blown out".
> Consider areas
> >> of pure
> >> white with no detail as Zone 9 on the Zone System
> >> scale  defined as
> >> follows:
> >>
> >> Zone 0 – key black or pure black – carbon or
> photo
> >> paper black.
> >> Zone 1 – near black – shadows in faint light
> or rooms
> >> without light.
> >> Zone 2 – dark gray/black – only subtle
> textures are
> >> visible.
> >> Zone 3 – very dark gray – distinct shadow
> texture is
> >> visible.
> >> Zone 4 – medium dark gray – slightly darker
> “black”
> >> skin, dark foliage
> >> or shadows in landscapes.
> >> Zone 5 – medium gray or 18% gray – darker
> “white”
> >> skin or lighter
> >> “black skin,” light foliage or the dark blue
> of a clear
> >> blue sky.
> >> Zone 6 – mid-tone gray – average “white”
> skin or
> >> shaded areas in snow
> >> on a bright, sunlit day.
> >> Zone 7 – light gray – pale “white” skin, a
> concrete
> >> walkway in sunlight.
> >> Zone 8 – gray/white, near white – distinct
> highlight
> >> detail, like a
> >> white wall in sunlight or brilliant surfaces in
> flat
> >> light.
> >> Zone 9 – known as key white or pure white –
> pure white
> >> paper or snow
> >> in bright sunlight.
> >>
> >> (Normally I think of the Zones as being from 1-10,
> but
> >> Ansel was a C
> >> programmer and did a 0-based count ... ;-)
> >>
> >> So, by definition, anything you want detail in is
> "blown
> >> out" if your
> >> exposure has placed it above Zone 8 on the above
> scale.
> >>
> >> Since I've never seen any application use 16-bit
> number
> >> scales to
> >> describe pixel values, you can determine what
> areas of your
> >> image are
> >> "blown out" in Photoshop or Lightroom using either
> a
> >> percentage scale
> >> or an 8-bit pixel value scale and floating the
> cursor over
> >> white-looking areas while looking at the
> information
> >> display panel.
> >> Presuming that the exposure did not go to
> saturation and
> >> there is data
> >> in those bright areas, you can place them in
> adjustment
> >> using the
> >> Exposure (aka white point) sliders. This table
> makes it
> >> easy ...
> >>
> >> http://homepage.mac.com/godders/zone-system-numbers.jpg
> >>
> >> EG: you have a near blown out area in a photo that
> you want
> >> to ensure
> >> images with detail on screen and in your prints.
> Float the
> >> cursor over
> >> it in Lightroom and see that it is currently at
> about 94%
> >> in all
> >> channels (or in one of them if that is the
> significant
> >> color of the
> >> area). Nudge the Exposure slider in the negative
> direction
> >> until it is
> >> in the range of about 85-88% to set that as the
> brightest
> >> point. Now
> >> make adjustments with the mid-tone, black point
> and Tone
> >> Panel to
> >> bring the rest of the photo into line with a
> satisfactory
> >> display.
> >>
> >> A certain amount of area at Zone 9 is fine, as
> long as it's
> >> not where
> >> you wanted to convey detail. Too much Zone 9 in an
> image
> >> generally
> >> looks bad. Another thing to be aware of is that
> many papers
> >> and
> >> monitor screens cannot display the full 10 zone
> scale very
> >> well, or
> >> have non-linear characteristics ... That's why
> calibration,
> >> profiling
> >> and testing for DR are essential to good quality
> image
> >> display,
> >> whether on screen or on paper.
> >> --
> >> Godfrey
> >>   godfreydigiorgi.posterous.com
> >>
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