Here is a page with some explanation.  Try checking if
GLUT is in the indicated framework location.  Then try
using the include formulation for glut.h that they suggest.
If you get it working with something different, let us know
as the problem may be that things build ok with X11
installed but we want it to build with no X11 if possible.

Thanks,
Chris

http://agora.cs.illinois.edu/display/cs418fa09/Getting+OpenGL+Running+on+Mac+OS+X

Antonio Hales writes:
> ...
> true, it seems to be looking into /usr/X11/include. And that is 
> precisely the one that does indeed have the GL directory with the gl.h, 
> glu.h in it. But not glut.h, though.
>
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