On 19 Nov 2009, at 17:19, Chris Marshall wrote: > Here is a page with some explanation. Try checking if > GLUT is in the indicated framework location. Then try > using the include formulation for glut.h that they suggest. > If you get it working with something different, let us know > as the problem may be that things build ok with X11 > installed but we want it to build with no X11 if possible. > > Thanks, > Chris > > http://agora.cs.illinois.edu/display/cs418fa09/Getting+OpenGL+Running+on+Mac+OS+X
Hm, strange. Are you sure this works outside Xcode? Because I can't find a file .../GLUT/glut.h anywhere on my system. I suspect that Xcode handles such includes from frameworks in a special way. I'm not sure if this can be replicated with the command-line gcc compiler, though. Do I understand correctly that we still don't know (i) whether the OpenGL module builds without X11 installed and (ii) whether X11 is a default component of recent Mac OS X versions? It seems that Antonio did have X11, but something was broken with the install which he has now fixed. Cheers, Stefan _______________________________________________ Perldl mailing list [email protected] http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
