On 19 Nov 2009, at 17:19, Chris Marshall wrote:

> Here is a page with some explanation.  Try checking if
> GLUT is in the indicated framework location.  Then try
> using the include formulation for glut.h that they suggest.
> If you get it working with something different, let us know
> as the problem may be that things build ok with X11
> installed but we want it to build with no X11 if possible.
>
> Thanks,
> Chris
>
> http://agora.cs.illinois.edu/display/cs418fa09/Getting+OpenGL+Running+on+Mac+OS+X

Hm, strange.  Are you sure this works outside Xcode?  Because I can't  
find a file .../GLUT/glut.h anywhere on my system.  I suspect that  
Xcode handles such includes from frameworks in a special way.  I'm not  
sure if this can be replicated with the command-line gcc compiler,  
though.

Do I understand correctly that we still don't know (i) whether the  
OpenGL module builds without X11 installed and (ii) whether X11 is a  
default component of recent Mac OS X versions?

It seems that Antonio did have X11, but something was broken with the  
install which he has now fixed.

Cheers,
Stefan


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