On 03/25/2016 08:31 AM, Michael Paquier wrote:
On Fri, Mar 25, 2016 at 9:09 PM, Robert Haas <robertmh...@gmail.com> wrote:
On Thu, Mar 24, 2016 at 1:07 PM, Petr Jelinek <p...@2ndquadrant.com> wrote:
On 24/03/16 17:28, Robert Haas wrote:
On Wed, Mar 23, 2016 at 3:17 AM, Michael Paquier
<michael.paqu...@gmail.com> wrote:
- 0001 fixes the global declarations of TIMEZONE_GLOBAL and
TZNAME_GLOBAL to be WIN32-compliant. I got bitten by that in the ECPG
compilation.
So this isn't going to break other Windows builds? I mean, if we've
got the names for those symbols wrong, how is this working right now?
We didn't older versions just defined the other variants as well, but the
_timezone and _tzname have been around since at least VS2003.
I am unable to parse this sentence. Sorry.
Petr means that both _timezone and _tzname are objects defined in
Visual Studio since more or less its 2003 release
(https://msdn.microsoft.com/en-us/library/htb3tdkc%28v=vs.71%29.aspx).
The oldest version on the buildfarm is Visual Studio 2005, and I agree
with him that there is no need to worry about older versions than
VS2003. The issue is that VS2015 does *not* define timezone and tzname
(please note the prefix underscore missing in those variable names),
causing compilation failures. That's why I am suggesting such a change
in this patch: this will allow the code to compile on VS2015, and
that's compatible with VS2003~.
OK, sounds good. I don't have a spare machine on which to install
VS2015, nor time to set one up, so I'm going to have to trust the two of
you (Michael and Petr) that this works. Will either of you be setting up
a buildfarm animal with VS2015?
cheers
andrew
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