On 30 June 2013 21:11, kilon <[email protected]> wrote:
> I am not going to post my code here cause it has become too big , you can
> find it here
>
> http://www.smalltalkhub.com/#!/~kilon/GLTutorial
> <http://www.smalltalkhub.com/#!/~kilon/GLTutorial>
>
> I tried adding newlines with String cr to my shaders strings, but apparently
> opengl is not convinced. It looks like smalltalk cr is not converted to C
> "\n" newlines. So how I do that ?
>

simply replace all occurences of
Character cr
with
Character lf
(or crlf, if it wants that)

> --
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> http://forum.world.st/Understanding-NBOpenGL-tp4686514p4696465.html
> Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
>



-- 
Best regards,
Igor Stasenko.

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