I love your questions!
When you will get all your anwsers you have to write a blog about it so that we 
can use that in 
a chapter so that every body can know how to do it.

Just no time to think right now :( sadly

Stef

On Jul 1, 2013, at 8:40 PM, kilon <[email protected]> wrote:

> Thanks Igor , yes I was aware of String Cr because I have done some googling
> around and it did find information on the subject. Apparently it failed
> because I had an error in my source. 
> 
> So for our next challenge is learning how to fetch data that a pointer
> points to. 
> 
> in this case I have an array that contains my vertex positions , called
> vertexPositions  
> 
> vertexPositions
> "the positions of vertices to be passed to opengl"
> 
>       ^ #( 0.75  0.75 0.0 1.0 
>       0.75  -0.75 0.0 1.0
>        -0.75 -0.75 0.0 1.0 )
> 
> so far so good
> 
> so I create a pointer for that array
> 
> vptrsize := (NBExternalType sizeOf: 'float')* self vertexPositions size.
> 
> and then take that pointer and insert in each position the individual values
> from vertexPositions
> 
> vertexPositions withIndexDo: [:each :i |
>          "using nbUInt32AtOffset because we know pointer is 4 bytes :) "
>           vpos nbFloat32AtOffset: (i-1)*(NBExternalType sizeOf: 'float') put:
> each value.
>       Transcript show: ' I am putting to vpos in index: '; show: i-1; show:'
> value: '; show: each value; cr. 
>       ].
> 
> so far so good.
> 
> now the tricky part is that I have a function that expects that Array , not
> the smalltalk version but the C version we just created
> 
> gl bufferData_target: GL_ARRAY_BUFFER size: vptrsize  data: .......  usage:
> GL_STATIC_DRAW.
> 
> where you see the dots is where I should pass the data, in this case the C
> array
> 
> I could do a vpo nbFloat32AtOffset: but that will return me only the
> individual value at the specific point (index) of the array, while I want to
> pass the entire array. 
> 
> So how I do that ?
> 
> I explored NBExternalAdress and I cant find something that would return an
> array. Am I missing something obvious here ? 
> 
> NBExternalAdress value , returns the number of the address and not that data
> contained in that address.
> 
> I also see a  NBExternalArray but I am not sure if it is what I should be
> using .  
> 
> Igor Stasenko wrote
>> On 30 June 2013 21:11, kilon &lt;
> 
>> [email protected]
> 
>> &gt; wrote:
>>> I am not going to post my code here cause it has become too big , you can
>>> find it here
>>> 
>>> http://www.smalltalkhub.com/#!/~kilon/GLTutorial
>>> &lt;http://www.smalltalkhub.com/#!/~kilon/GLTutorial&gt;
>>> 
>>> I tried adding newlines with String cr to my shaders strings, but
>>> apparently
>>> opengl is not convinced. It looks like smalltalk cr is not converted to C
>>> "\n" newlines. So how I do that ?
>>> 
>> 
>> simply replace all occurences of
>> Character cr
>> with
>> Character lf
>> (or crlf, if it wants that)
>> 
>>> --
>>> View this message in context:
>>> http://forum.world.st/Understanding-NBOpenGL-tp4686514p4696465.html
>>> Sent from the Pharo Smalltalk Developers mailing list archive at
>>> Nabble.com.
>>> 
>> 
>> 
>> 
>> -- 
>> Best regards,
>> Igor Stasenko.
> 
> 
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/Understanding-NBOpenGL-tp4686514p4696666.html
> Sent from the Pharo Smalltalk Developers mailing list archive at Nabble.com.
> 


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