On 26 August 2013 22:32, Igor Stasenko <[email protected]> wrote:

> ... or another reason to answer the inspector window..
> because right now it is badly broken:
>
> EyeInspector class>>inspect: anObject
>     InspectorWrapper openInspector: (self inspector: anObject).
>     ^ anObject
>
> but:
>
> Morph>>inspectInMorphic: evt
>     evt hand attachMorph: ((Smalltalk tools inspect: self) extent: 300@200
> )
>
> that explains why, when i taking the morph's halo
> and then use debug context menu and press inspect it,
> it puts morph info the hand, and changing its dimensions..
> instead of putting inspector  window into hand!
>
> you can imagine how annoying it is, when you want to debug morphic code.
>
> The solution is, of course to answer an inspector window instead of
> inspected object.. or, since people argued against this, for such cases,
> there should be extra protocol, like
>
> Smalltalk tools inspectorWindowOn: object
>
> (i changed the code to answer a window right now, but we need to solve
> that dilemma)
>
> ... i mean, changed in my working image. not in Pharo :)


> --
> Best regards,
> Igor Stasenko.
>



-- 
Best regards,
Igor Stasenko.

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