On 26 August 2013 22:32, Igor Stasenko <[email protected]> wrote: > ... or another reason to answer the inspector window.. > because right now it is badly broken: > > EyeInspector class>>inspect: anObject > InspectorWrapper openInspector: (self inspector: anObject). > ^ anObject > > but: > > Morph>>inspectInMorphic: evt > evt hand attachMorph: ((Smalltalk tools inspect: self) extent: 300@200 > ) > > that explains why, when i taking the morph's halo > and then use debug context menu and press inspect it, > it puts morph info the hand, and changing its dimensions.. > instead of putting inspector window into hand! > > you can imagine how annoying it is, when you want to debug morphic code. > > The solution is, of course to answer an inspector window instead of > inspected object.. or, since people argued against this, for such cases, > there should be extra protocol, like > > Smalltalk tools inspectorWindowOn: object > > (i changed the code to answer a window right now, but we need to solve > that dilemma) > > ... i mean, changed in my working image. not in Pharo :)
> -- > Best regards, > Igor Stasenko. > -- Best regards, Igor Stasenko.
