ah, ok.. maybe i use outdated image?
On 26 August 2013 22:41, Camillo Bruni <[email protected]> wrote: > I think we agreed that > - #inspect: returns the inspected value > - #inspector: returns the inspector for the given value > > I thought we fixed exactly the bug you experience since Ben complained a > lot about it ;) > > On 2013-08-26, at 22:32, Igor Stasenko <[email protected]> wrote: > > ... or another reason to answer the inspector window.. > > because right now it is badly broken: > > > > EyeInspector class>>inspect: anObject > > InspectorWrapper openInspector: (self inspector: anObject). > > ^ anObject > > > > but: > > > > Morph>>inspectInMorphic: evt > > evt hand attachMorph: ((Smalltalk tools inspect: self) extent: 300@200 > ) > > > > that explains why, when i taking the morph's halo > > and then use debug context menu and press inspect it, > > it puts morph info the hand, and changing its dimensions.. > > instead of putting inspector window into hand! > > > > you can imagine how annoying it is, when you want to debug morphic code. > > > > The solution is, of course to answer an inspector window instead of > > inspected object.. or, since people argued against this, for such cases, > > there should be extra protocol, like > > > > Smalltalk tools inspectorWindowOn: object > > > > (i changed the code to answer a window right now, but we need to solve > that > > dilemma) > > > > -- > > Best regards, > > Igor Stasenko. > > -- Best regards, Igor Stasenko.
