that is pretty new, so we didn't fix this issue then :/ (or more probably, we didn't fix all users).
=> can you open an issue with a description on how to reproduce it? On 2013-08-26, at 22:52, Igor Stasenko <[email protected]> wrote: > (oops.. pressed send before finishing mail) > > Pharo3.0 > Latest update: #30335 > > .. so it just 10 days old > > > On 26 August 2013 22:51, Igor Stasenko <[email protected]> wrote: > >> ah, ok.. maybe i use outdated image? >> >> >> >> On 26 August 2013 22:41, Camillo Bruni <[email protected]> wrote: >> >>> I think we agreed that >>> - #inspect: returns the inspected value >>> - #inspector: returns the inspector for the given value >>> >>> I thought we fixed exactly the bug you experience since Ben complained a >>> lot about it ;) >>> >>> On 2013-08-26, at 22:32, Igor Stasenko <[email protected]> wrote: >>>> ... or another reason to answer the inspector window.. >>>> because right now it is badly broken: >>>> >>>> EyeInspector class>>inspect: anObject >>>> InspectorWrapper openInspector: (self inspector: anObject). >>>> ^ anObject >>>> >>>> but: >>>> >>>> Morph>>inspectInMorphic: evt >>>> evt hand attachMorph: ((Smalltalk tools inspect: self) extent: >>> 300@200) >>>> >>>> that explains why, when i taking the morph's halo >>>> and then use debug context menu and press inspect it, >>>> it puts morph info the hand, and changing its dimensions.. >>>> instead of putting inspector window into hand! >>>> >>>> you can imagine how annoying it is, when you want to debug morphic code. >>>> >>>> The solution is, of course to answer an inspector window instead of >>>> inspected object.. or, since people argued against this, for such cases, >>>> there should be extra protocol, like >>>> >>>> Smalltalk tools inspectorWindowOn: object >>>> >>>> (i changed the code to answer a window right now, but we need to solve >>> that >>>> dilemma) >>>> >>>> -- >>>> Best regards, >>>> Igor Stasenko. >>> >>> >> >> >> -- >> Best regards, >> Igor Stasenko. >> > > > > -- > Best regards, > Igor Stasenko.
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