Göran Krampe wrote:
> Adrian Lienhard wrote:
>   
>> Hi Göran,
>>
>> I think this is a good and constructive way to look at Squeak/Pharo!
>>
>> Re SqueakMap. We planned to remove SM from the core (doesn't need to  
>> be part of an image that gets deployed), but make it loadable again  
>> from the (not yet existing) universe. The only dependency I see is on  
>> MC (MCSMCacheRepository), and a few overrides. Is there already a  
>> loadable package for SM?
>>     
>
> Well... yes... but I honestly don't recall the incantation! :) There is 
> a small doit that sucks it down and installs it. No, not packaged as a 
> simple MC - because it was meant to install in older Squeaks you know.
>
> Will look into it.
>
> regards, Göran
>   
Its not as simple as you might think. You will probably be all right in
an image which doesn't have it installed. I have added a utility script
to Installer expressly for loading Squeakmap. To invoke it directly use:

Installer install: 'LevelPlayingField-UpdateSqueakMap'.

The code that this runs is:


    Installer wsm addPackage: 'SqueakMap2 base'; bootstrap; install.
    Installer wsm addPackage: 'SqueakMap2 loader'; bootstrap; install.
    Installer wsm addPackage: 'SqueakMap2 base'; install. 
    Installer wsm addPackage: 'SqueakMap2 loader'; install. 

the #bootstrap call, results in the mcz being installed with
MczInstaller from the source.st file.

Keith


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