Hola Javier,  on top of AlienOpenGL , which is just an interface to OpenGL, 
i've built a 3d framework with better abstractions called Lumiere. 
(http://www.inf.usi.ch/phd/olivero/LumierePage.html  (A little bit 
outdated...i've added a couple of more things recently..)
  
In this  paper that  we presented at the last ESUG/IWST 09 , with also did 
brief survey of OpenGL in smalltalk. 
(www.esug.org/data/ESUG2009/IWST/iwst09_submission_6.pd)

If there's a plugin for AlienFFI for Linux i'm not sure. But have you tried the 
FFI binding of OGL of Croquet? That one works in Linux. Look in squeaksource, 
because i remember someone decoupled the OGL wrapper from Croquet and put it 
there.

I dont know if June ( for visual works) works in linux, but you could take a 
look of it.




Saludos,
Fernando


On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote:

> Hi, I've been browsing the different ways to use OpenGL in pharo and squeak. 
> Here is a log of the results:
> 
> 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL stands, 
> so to use opengl you load balloon3d, then opengl and if you have the 
> Balloon3dPlugin available then you can use OpenGL. This seems to include code 
> dated from 2007/before. It loads fine in Squeak but in pharo I get many 
> errors (load balloon3d-all in pharo1.0 rc2).
> 
> 2 - GLMorphic - It uses FFI, so no plugin is needed, but it seems to be 
> programmed only for windows, and I'm working in linux now.
> 
> 3 - AlienOpenGL - It uses the new Alien FFI, which is only available in Mac 
> platform.
> 
> So, the question is: is there any way to play with OpenGL in pharo on linux 
> platform ?
> 
> Regards,
>              Javier.
> 
> -- 
> Javier Pimás
> Ciudad de Buenos Aires
> <ATT00001..txt>

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