Hola Javier, on top of AlienOpenGL , which is just an interface to OpenGL, i've built a 3d framework with better abstractions called Lumiere. (http://www.inf.usi.ch/phd/olivero/LumierePage.html (A little bit outdated...i've added a couple of more things recently..) In this paper that we presented at the last ESUG/IWST 09 , with also did brief survey of OpenGL in smalltalk. (www.esug.org/data/ESUG2009/IWST/iwst09_submission_6.pd)
If there's a plugin for AlienFFI for Linux i'm not sure. But have you tried the FFI binding of OGL of Croquet? That one works in Linux. Look in squeaksource, because i remember someone decoupled the OGL wrapper from Croquet and put it there. I dont know if June ( for visual works) works in linux, but you could take a look of it. Saludos, Fernando On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote: > Hi, I've been browsing the different ways to use OpenGL in pharo and squeak. > Here is a log of the results: > > 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL stands, > so to use opengl you load balloon3d, then opengl and if you have the > Balloon3dPlugin available then you can use OpenGL. This seems to include code > dated from 2007/before. It loads fine in Squeak but in pharo I get many > errors (load balloon3d-all in pharo1.0 rc2). > > 2 - GLMorphic - It uses FFI, so no plugin is needed, but it seems to be > programmed only for windows, and I'm working in linux now. > > 3 - AlienOpenGL - It uses the new Alien FFI, which is only available in Mac > platform. > > So, the question is: is there any way to play with OpenGL in pharo on linux > platform ? > > Regards, > Javier. > > -- > Javier Pimás > Ciudad de Buenos Aires > <ATT00001..txt>
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