In MacOSX, this works just fine.
http://www.squeaksource.com/AlienOpenGL.html
config := Gofer new
url: 'http://www.squeaksource.com/AlienOpenGL';
package: 'ConfigurationOfAlienOpenGL';
config load.
(Smalltalk at: #ConfigurationOfAlienOpenGL) perform:#loadDefault .
(Smalltalk at: #AlienOpenGLLibraryExamples) new
perform:#testRenderingAndRotatingColoredCubes.
Saludos,
Fernando
On Mar 19, 2010, at 6:38 PM, Lawson English wrote:
> Stéphane Ducasse wrote:
>> On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote:
>>
>>
>>> Hi, I've been browsing the different ways to use OpenGL in pharo and
>>> squeak. Here is a log of the results:
>>>
>>> 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL
>>> stands, so to use opengl you load balloon3d, then opengl and if you have
>>> the Balloon3dPlugin available then you can use OpenGL. This seems to
>>> include code dated from 2007/before. It loads fine in Squeak but in pharo I
>>> get many errors (load balloon3d-all in pharo1.0 rc2).
>>>
>>
>> Thanks Javier
>> May be you should check the problem because I do not really see why this
>> would be a real problem.
>> Can you let us know what is the error?
>>
>>
> I'm having the same problem with Pharo 1.0 RC* and OpenGL. There doesn't
> seem to be any way to get any of the existing solutions loaded. At one
> point or another, everything I have tried, barfs.
>
> (MacOS X Snow Leopard, so perhaps its that pesky path bug again)
>
>
> Lawson
>
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