On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote:

> Hi, I've been browsing the different ways to use OpenGL in pharo and squeak. 
> Here is a log of the results:
> 
> 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL stands, 
> so to use opengl you load balloon3d, then opengl and if you have the 
> Balloon3dPlugin available then you can use OpenGL. This seems to include code 
> dated from 2007/before. It loads fine in Squeak but in pharo I get many 
> errors (load balloon3d-all in pharo1.0 rc2).

Thanks Javier 
May be you should check the problem because I do not really see why this would 
be a real problem.
Can you let us know what is the error?

> 
> 2 - GLMorphic - It uses FFI, so no plugin is needed, but it seems to be 
> programmed only for windows, and I'm working in linux now.
> 
> 3 - AlienOpenGL - It uses the new Alien FFI, which is only available in Mac 
> platform.
> 
> So, the question is: is there any way to play with OpenGL in pharo on linux 
> platform ?
> 
> Regards,
>              Javier.
> 
> -- 
> Javier Pimás
> Ciudad de Buenos Aires
> _______________________________________________
> Pharo-project mailing list
> [email protected]
> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project


_______________________________________________
Pharo-project mailing list
[email protected]
http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project

Reply via email to