On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote: > Hi, I've been browsing the different ways to use OpenGL in pharo and squeak. > Here is a log of the results: > > 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL stands, > so to use opengl you load balloon3d, then opengl and if you have the > Balloon3dPlugin available then you can use OpenGL. This seems to include code > dated from 2007/before. It loads fine in Squeak but in pharo I get many > errors (load balloon3d-all in pharo1.0 rc2).
Thanks Javier May be you should check the problem because I do not really see why this would be a real problem. Can you let us know what is the error? > > 2 - GLMorphic - It uses FFI, so no plugin is needed, but it seems to be > programmed only for windows, and I'm working in linux now. > > 3 - AlienOpenGL - It uses the new Alien FFI, which is only available in Mac > platform. > > So, the question is: is there any way to play with OpenGL in pharo on linux > platform ? > > Regards, > Javier. > > -- > Javier Pimás > Ciudad de Buenos Aires > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
