Fernando,
thanks for the tips. I read about lumiere before, but I'm not
looking for a complete 3d framework, just the opengl wrappers to do some
experiments. A complete framework would be too much for what I want to try
(hw acelerated 2d animations). Anyway, your pdf gave me a better idea of the
status of all the available projects.
As of Croquet, yes, someone decoupled the OpenGL part (which is the same I
tested yesterday and depends on Ballon3D). I finally was able to load it in
pharo! If anyone is interested here are the steps:
Take a pharo image (mine had FFI and VMMaker already loaded, I don't know if
they were needed at all)
In monticello add squeaksource.com/Balloon3D. Open it and load just this
packages in order: Balloon3D-constants, Balloon3D-kernel, Balloon3D-math.
Now add squeaksource.com/OpenGL and load it.
That's all to load it, to try it, doit this code, and when you get errors
change occurrences of Smalltalk to SmalltalkImage current.
ogl := OpenGL newIn: (0...@0 extent: 3...@300).
green := 1.
canvas := OGLCanvas new initialize: ogl.
fade:= 0.
1000 timesRepeat: [
ogl glClearColor:0 with: fade with: 0 with: 1.
ogl glClear: 16r4000.
ogl swapBuffers.
fade := fade + 0.001.
].
fade := 0.
I think the best way would be to use AlienOpenGL, which is the future, but
for that I'll have to wait alien support in linux.
Regards,
Javier.
2010/2/10 Fernando olivero <[email protected]>
> Hola Javier, on top of AlienOpenGL , which is just an interface to OpenGL,
> i've built a 3d framework with better abstractions called Lumiere. (
> http://www.inf.usi.ch/phd/olivero/LumierePage.html (A little bit
> outdated...i've added a couple of more things recently..)
>
> In this paper that we presented at the last ESUG/IWST 09 , with also did
> brief survey of OpenGL in smalltalk. (
> www.esug.org/data/ESUG2009/IWST/iwst09_submission_6.pd)
>
> If there's a plugin for AlienFFI for Linux i'm not sure. But have you tried
> the FFI binding of OGL of Croquet? That one works in Linux. Look in
> squeaksource, because i remember someone decoupled the OGL wrapper from
> Croquet and put it there.
>
> I dont know if June ( for visual works) works in linux, but you could take
> a look of it.
>
>
>
>
> Saludos,
> Fernando
>
>
> On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote:
>
> Hi, I've been browsing the different ways to use OpenGL in pharo and
> squeak. Here is a log of the results:
>
> 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGLstands,
> so to use opengl you load balloon3d, then opengl and if you have the
> Balloon3dPlugin available then you can use OpenGL. This seems to include
> code dated from 2007/before. It loads fine in Squeak but in pharo I get many
> errors (load balloon3d-all in pharo1.0 rc2).
>
> 2 - GLMorphic - It uses FFI, so no plugin is needed, but it seems to be
> programmed only for windows, and I'm working in linux now.
>
> 3 - AlienOpenGL - It uses the new Alien FFI, which is only available in Mac
> platform.
>
> So, the question is: is there any way to play with OpenGL in pharo on linux
> platform ?
>
> Regards,
> Javier.
>
> --
> Javier Pimás
> Ciudad de Buenos Aires
> <ATT00001..txt>
>
>
>
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>
--
Javier Pimás
Ciudad de Buenos Aires
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