Stéphane Ducasse wrote:
On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote:

Hi, I've been browsing the different ways to use OpenGL in pharo and squeak. 
Here is a log of the results:

1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL stands, 
so to use opengl you load balloon3d, then opengl and if you have the 
Balloon3dPlugin available then you can use OpenGL. This seems to include code 
dated from 2007/before. It loads fine in Squeak but in pharo I get many errors 
(load balloon3d-all in pharo1.0 rc2).

Thanks Javier May be you should check the problem because I do not really see why this would be a real problem.
Can you let us know what is the error?

I'm having the same problem with Pharo 1.0 RC* and OpenGL. There doesn't seem to be any way to get any of the existing solutions loaded. At one point or another, everything I have tried, barfs.

(MacOS X Snow Leopard, so perhaps its that pesky path bug again)


Lawson

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