The Windows VM is impressive - you can tell Andreas I said so :)  On whole, if 
there is something to get right in the Squeak/Pharo world, I've come to expect 
to see it on Windows first - certainly not because of the OS.



________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Ricardo Moran 
[[email protected]]
Sent: Sunday, January 23, 2011 3:13 PM
To: [email protected]
Subject: Re: [Pharo-project] Graphics with Anti-Aliasing

Mmmm... maybe it is platform related. I really don't know. I'm on Windows XP.

Pharo version: Pharo1.2rc1 of 18 January 2011 update 12311
Squeak version: Squeak4.2alpha of 4 January 2011 update 10854
Vm version: Squeak3.10.2 of ''5 June 2008'' [latest update: #7179]

On Sun, Jan 23, 2011 at 5:00 PM, Udo Schneider 
<[email protected]<mailto:[email protected]>> wrote:
Hi Richo,

could you tell me which Image/VM/OS you where using?

On my System (Mac OS X 10.6.6) Pharo 1.1 and Squeak 4.1 on Cog VM (r2349) and 
regular VM (4.2.5beta1U) both show no antialiasing (image attached)

Is this maybe somehow platform/plugin related?

Best Regards,

Udo



On 23.01.11 20:28, Ricardo Moran wrote:
Hi Udo,

Out of curiosity, I executed your code in Squeak and the antialiasing
works there. Debugging a little, I found a difference in
BalloonCanvas>>#line:to:width:color:. If you update Pharo's
implementation with Squeak's one it works in Pharo as well.
There might be other differences so you might look into that.

I hope this helps.
Richo

On Sun, Jan 23, 2011 at 4:09 PM, Udo Schneider
<[email protected]<mailto:[email protected]>
<mailto:[email protected]<mailto:[email protected]>>> 
wrote:

   All,

   I'm using the following code. IMHO the line is jagged ... but maybe
   I'm doing something wrong:

   form := Form extent: 640@480 depth: 32.
   "form fillWhite."
   canvas := BalloonCanvas on: form.
   canvas aaLevel: 4.
   canvas line: 0@0 to: 640@480 color: Color red.
   morph := ImageMorph new.
   morph image: form.
   morph openCenteredInWorld.
   "morph abandon."

   CU.

   Udo



   On 22.01.11 15:37, Udo Schneider wrote:

       All,

       does somebody has a pointer to a graphics lib/framework/engine
       for Pharo
       which works with Anti-Aliasing.

       My first tests with Balloon2D were disappointing (maybe I'm doing
       something wrong). But even setting aaLevel does not seem to
       bring any
       result. I.e. the line drawing code falls back to superclass code
       which
       simply draws the same jagged lines like always.

       Any pointers?

       CU,

       Udo










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