ricardo could you send the code (squeak version) around so that we can try?

Stef

On Jan 23, 2011, at 9:13 PM, Ricardo Moran wrote:

> Mmmm... maybe it is platform related. I really don't know. I'm on Windows XP.
> 
> Pharo version: Pharo1.2rc1 of 18 January 2011 update 12311
> Squeak version: Squeak4.2alpha of 4 January 2011 update 10854
> Vm version: Squeak3.10.2 of ''5 June 2008'' [latest update: #7179]
> 
> On Sun, Jan 23, 2011 at 5:00 PM, Udo Schneider <[email protected]> 
> wrote:
> Hi Richo,
> 
> could you tell me which Image/VM/OS you where using?
> 
> On my System (Mac OS X 10.6.6) Pharo 1.1 and Squeak 4.1 on Cog VM (r2349) and 
> regular VM (4.2.5beta1U) both show no antialiasing (image attached)
> 
> Is this maybe somehow platform/plugin related?
> 
> Best Regards,
> 
> Udo
> 
> 
> 
> On 23.01.11 20:28, Ricardo Moran wrote:
> Hi Udo,
> 
> Out of curiosity, I executed your code in Squeak and the antialiasing
> works there. Debugging a little, I found a difference in
> BalloonCanvas>>#line:to:width:color:. If you update Pharo's
> implementation with Squeak's one it works in Pharo as well.
> There might be other differences so you might look into that.
> 
> I hope this helps.
> Richo
> 
> On Sun, Jan 23, 2011 at 4:09 PM, Udo Schneider
> <[email protected]
> <mailto:[email protected]>> wrote:
> 
>    All,
> 
>    I'm using the following code. IMHO the line is jagged ... but maybe
>    I'm doing something wrong:
> 
>    form := Form extent: 640@480 depth: 32.
>    "form fillWhite."
>    canvas := BalloonCanvas on: form.
>    canvas aaLevel: 4.
>    canvas line: 0@0 to: 640@480 color: Color red.
>    morph := ImageMorph new.
>    morph image: form.
>    morph openCenteredInWorld.
>    "morph abandon."
> 
>    CU.
> 
>    Udo
> 
> 
> 
>    On 22.01.11 15:37, Udo Schneider wrote:
> 
>        All,
> 
>        does somebody has a pointer to a graphics lib/framework/engine
>        for Pharo
>        which works with Anti-Aliasing.
> 
>        My first tests with Balloon2D were disappointing (maybe I'm doing
>        something wrong). But even setting aaLevel does not seem to
>        bring any
>        result. I.e. the line drawing code falls back to superclass code
>        which
>        simply draws the same jagged lines like always.
> 
>        Any pointers?
> 
>        CU,
> 
>        Udo
> 
> 
> 
> 
> 
> 
> 
> 
> 
> <aatest.PNG>


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