ricardo could you send the code (squeak version) around so that we can try?
Stef On Jan 23, 2011, at 9:13 PM, Ricardo Moran wrote: > Mmmm... maybe it is platform related. I really don't know. I'm on Windows XP. > > Pharo version: Pharo1.2rc1 of 18 January 2011 update 12311 > Squeak version: Squeak4.2alpha of 4 January 2011 update 10854 > Vm version: Squeak3.10.2 of ''5 June 2008'' [latest update: #7179] > > On Sun, Jan 23, 2011 at 5:00 PM, Udo Schneider <[email protected]> > wrote: > Hi Richo, > > could you tell me which Image/VM/OS you where using? > > On my System (Mac OS X 10.6.6) Pharo 1.1 and Squeak 4.1 on Cog VM (r2349) and > regular VM (4.2.5beta1U) both show no antialiasing (image attached) > > Is this maybe somehow platform/plugin related? > > Best Regards, > > Udo > > > > On 23.01.11 20:28, Ricardo Moran wrote: > Hi Udo, > > Out of curiosity, I executed your code in Squeak and the antialiasing > works there. Debugging a little, I found a difference in > BalloonCanvas>>#line:to:width:color:. If you update Pharo's > implementation with Squeak's one it works in Pharo as well. > There might be other differences so you might look into that. > > I hope this helps. > Richo > > On Sun, Jan 23, 2011 at 4:09 PM, Udo Schneider > <[email protected] > <mailto:[email protected]>> wrote: > > All, > > I'm using the following code. IMHO the line is jagged ... but maybe > I'm doing something wrong: > > form := Form extent: 640@480 depth: 32. > "form fillWhite." > canvas := BalloonCanvas on: form. > canvas aaLevel: 4. > canvas line: 0@0 to: 640@480 color: Color red. > morph := ImageMorph new. > morph image: form. > morph openCenteredInWorld. > "morph abandon." > > CU. > > Udo > > > > On 22.01.11 15:37, Udo Schneider wrote: > > All, > > does somebody has a pointer to a graphics lib/framework/engine > for Pharo > which works with Anti-Aliasing. > > My first tests with Balloon2D were disappointing (maybe I'm doing > something wrong). But even setting aaLevel does not seem to > bring any > result. I.e. the line drawing code falls back to superclass code > which > simply draws the same jagged lines like always. > > Any pointers? > > CU, > > Udo > > > > > > > > > > <aatest.PNG>
