Thanks ricardo this is probably the fix I was mentioning.

Stef

On Jan 23, 2011, at 8:28 PM, Ricardo Moran wrote:

> Hi Udo,
> 
> Out of curiosity, I executed your code in Squeak and the antialiasing works 
> there. Debugging a little, I found a difference in 
> BalloonCanvas>>#line:to:width:color:. If you update Pharo's implementation 
> with Squeak's one it works in Pharo as well.
> There might be other differences so you might look into that.
> 
> I hope this helps.
> Richo
> 
> On Sun, Jan 23, 2011 at 4:09 PM, Udo Schneider <[email protected]> 
> wrote:
> All,
> 
> I'm using the following code. IMHO the line is jagged ... but maybe I'm doing 
> something wrong:
> 
> form := Form extent: 640@480 depth: 32.
> "form fillWhite."
> canvas := BalloonCanvas on: form.
> canvas aaLevel: 4.
> canvas line: 0@0 to: 640@480 color: Color red.
> morph := ImageMorph new.
> morph image: form.
> morph openCenteredInWorld.
> "morph abandon."
> 
> CU.
> 
> Udo
> 
> 
> 
> On 22.01.11 15:37, Udo Schneider wrote:
> All,
> 
> does somebody has a pointer to a graphics lib/framework/engine for Pharo
> which works with Anti-Aliasing.
> 
> My first tests with Balloon2D were disappointing (maybe I'm doing
> something wrong). But even setting aaLevel does not seem to bring any
> result. I.e. the line drawing code falls back to superclass code which
> simply draws the same jagged lines like always.
> 
> Any pointers?
> 
> CU,
> 
> Udo
> 
> 
> 
> 
> 
> 
> 


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