Thanks ricardo this is probably the fix I was mentioning. Stef
On Jan 23, 2011, at 8:28 PM, Ricardo Moran wrote: > Hi Udo, > > Out of curiosity, I executed your code in Squeak and the antialiasing works > there. Debugging a little, I found a difference in > BalloonCanvas>>#line:to:width:color:. If you update Pharo's implementation > with Squeak's one it works in Pharo as well. > There might be other differences so you might look into that. > > I hope this helps. > Richo > > On Sun, Jan 23, 2011 at 4:09 PM, Udo Schneider <[email protected]> > wrote: > All, > > I'm using the following code. IMHO the line is jagged ... but maybe I'm doing > something wrong: > > form := Form extent: 640@480 depth: 32. > "form fillWhite." > canvas := BalloonCanvas on: form. > canvas aaLevel: 4. > canvas line: 0@0 to: 640@480 color: Color red. > morph := ImageMorph new. > morph image: form. > morph openCenteredInWorld. > "morph abandon." > > CU. > > Udo > > > > On 22.01.11 15:37, Udo Schneider wrote: > All, > > does somebody has a pointer to a graphics lib/framework/engine for Pharo > which works with Anti-Aliasing. > > My first tests with Balloon2D were disappointing (maybe I'm doing > something wrong). But even setting aaLevel does not seem to bring any > result. I.e. the line drawing code falls back to superclass code which > simply draws the same jagged lines like always. > > Any pointers? > > CU, > > Udo > > > > > > >
