On 1 March 2012 04:01, Igor Stasenko <[email protected]> wrote: > On 1 March 2012 03:00, Guido Stepken <[email protected]> wrote: >> My first rotating cube i programmed in 1982, when i was 16. Today, >> Professors at Inria learn it to do from scratch. O tempora, o mores! >> >> What advance in informatics!!!
btw, you can train your speech on streets. Every time you will see a baby trying to stand and walk, you can say: O tempora, o mores! I was able to do that <your age> - 1 years back! >> >> B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks by >> Heilsberg, under control of a notary!!! >> >> Today, it takes 3 years with 5 people to get a simple Smalltalk compiler >> right. >> > you make no sense. > But i glad that you like it :) > >> Have fun! >> >> Guido Stepken >> >> I really like do useless thing ;-p. >> >> The control >> for the cube >> x : increase by one the number of cube on the x axis >> y : increase by one the number of cube on the y axis >> z : increase by one the number of cube on the z axis >> X : decrease by one the number of cube on the x axis >> Y : decrease by one the number of cube on the y axis >> Z : decrease by one the number of cube on the z axis >> >> left arrow : turn left >> right arrow : turn right >> up arrow : turn up >> down arrow : turn down >> >> Shift left arrow : translate left >> Shift right arrow : translate right >> Shift up arrow : translate up >> Shift down arrow : translate down >> >> space move forward. >> ctrl space (because dont take shift space as specific keystroke and array >> dont take ctrl so i choose that): move backward. >> >> i search during half a hour but dont find a relevant quote from pinky and >> the brain. sad. >> What i really like Igor is, i don't need to close the morph for apply my >> change to the render method, i mean in addition to not recompile the whole >> project. >> >> >> <NBOpenGL-JB end i am tired.st> >> >> >> >> <Screen shot 2012-03-01 at 1.26.09 AM.png> >> >> >> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote: >> >> woow... >> >> it is always fun to see that something which looks like trash (who can >> be impressed by a stupid rotating cube today?) >> can be turned into piece of art with a few keystrokes, just by taking >> right pictures :) >> >> And that's why it is soo fun to work with graphics. >> >> -- >> Best regards, >> Igor Stasenko. >> >> >> Regards >> Jean Baptiste Arnaud >> [email protected] >> >> >> >> > > > > -- > Best regards, > Igor Stasenko. -- Best regards, Igor Stasenko.
