On 1 March 2012 04:01, Igor Stasenko <[email protected]> wrote:
> On 1 March 2012 03:00, Guido Stepken <[email protected]> wrote:
>> My first rotating cube i programmed in 1982, when i was 16. Today,
>> Professors at Inria learn it to do from scratch. O tempora, o mores!
>>
>> What advance in informatics!!!

btw, you can train your speech on streets.
Every time you will see a baby trying to stand and walk, you can say:
O tempora, o mores! I was able to do that <your age> - 1 years back!

>>
>> B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks by
>> Heilsberg, under control of a notary!!!
>>
>> Today, it takes 3 years with 5 people to get a simple Smalltalk compiler
>> right.
>>
> you make no sense.
> But i glad that you like it :)
>
>> Have fun!
>>
>> Guido Stepken
>>
>> I really like do useless thing ;-p.
>>
>> The control
>> for the cube
>> x : increase by one the number of cube on the x axis
>> y : increase by one the number of cube on the y axis
>> z : increase by one the number of cube on the z axis
>> X : decrease by one the number of cube on the x axis
>> Y : decrease by one the number of cube on the y axis
>> Z : decrease by one the number of cube on the z axis
>>
>> left arrow : turn left
>> right arrow : turn right
>> up arrow : turn up
>> down arrow : turn down
>>
>> Shift left arrow : translate left
>> Shift right arrow : translate right
>> Shift up arrow : translate up
>> Shift down arrow : translate down
>>
>> space move forward.
>> ctrl space (because dont take shift space as specific keystroke and array
>> dont take ctrl so i choose that): move backward.
>>
>> i search during half a hour but dont find a relevant quote from pinky and
>> the brain. sad.
>> What i really like Igor is, i don't need to close the morph for apply my
>> change to the render method, i mean in addition to not recompile the whole
>> project.
>>
>>
>> <NBOpenGL-JB end i am tired.st>
>>
>>
>>
>> <Screen shot 2012-03-01 at 1.26.09 AM.png>
>>
>>
>> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:
>>
>> woow...
>>
>> it is always fun to see that something which looks like trash (who can
>> be impressed by a stupid rotating cube today?)
>> can be turned into piece of art with a few keystrokes, just by taking
>> right pictures :)
>>
>> And that's why it is soo fun to work with graphics.
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>>
>> Regards
>> Jean Baptiste Arnaud
>> [email protected]
>>
>>
>>
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.



-- 
Best regards,
Igor Stasenko.

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