Hello Pharo Devs,

I am really excited about the direction Pharo is taking regarding many
areas - one of them being the graphics. I played with Athens a bit and
it's cool to see anti-aliased vectror graphics coming to Pharo.

I keep reading about a possible OpenGL back-end in the future... what
would this mean exactly?

For years I have been "dreaming" about graphic-accelerated "eye-candy"
effects inside of the Smalltalk environment. Like compiz-fusion
effects in Linux, or Quartz-Extreme powerded in OS-X (Exposé, etc.).

Would this be possible with such a back-end? Or am I misinterpreting
things? I'm not a graphic-dev expert.

Best regards,

Sebastian

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