"eye candy" wise this is exactly the focus of my Ephestos project , Morpheas 
section. A custom gui , gui designers for easy creating of GUIs by the user and 
additional moprh widget with customized look including eye candy. 

I can't make any promises, as I have no clue what kind of obstacles and 
technical limitations I am going to find in the process but I can tell you I am 
willing to invest years and if all goes well even decades of efforts since its 
an area that I love to code for. 

As a first part I am in the process of creating a tutorial generator which will 
be ProfStef on steroids for at first offering tutorial for Athens and later 
used for any kind of Pharo tutorial. 

I am also interested in helping Athens porting to OpenGL and generally using 
NBOpenGL as the next step for Morphic. Excitting stuff the only thing it 
worries me is the type of technical blocks / obstacles I may come across but 
trying is certainly well worths it. 




________________________________
 From: Sebastian Nozzi <[email protected]>
To: Pharo Development <[email protected]> 
Sent: Saturday, 24 November 2012, 17:06
Subject: [Pharo-project] Athens OpenGL backend - what does it mean?
 
Hello Pharo Devs,

I am really excited about the direction Pharo is taking regarding many
areas - one of them being the graphics. I played with Athens a bit and
it's cool to see anti-aliased vectror graphics coming to Pharo.

I keep reading about a possible OpenGL back-end in the future... what
would this mean exactly?

For years I have been "dreaming" about graphic-accelerated "eye-candy"
effects inside of the Smalltalk environment. Like compiz-fusion
effects in Linux, or Quartz-Extreme powerded in OS-X (Exposé, etc.).

Would this be possible with such a back-end? Or am I misinterpreting
things? I'm not a graphic-dev expert.

Best regards,

Sebastian

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