On Nov 25, 2012, at 7:43 PM, Sebastian Nozzi wrote:

> Wow!!! You have no idea how incredible I found to be reading something
> like this: "I am willing to invest years and if all goes well even
> decades of efforts since its an area that I love to code for". It
> definitely made my day! :-) Especially the last part, that you really
> *love* to code in this area (something I cannot but admire).
> 
> I always found the Squeak/Pharo environment so cool to code in, the
> "aliveness" of the image, but also had the feeling that the graphics
> system was a little outdated. Unfortunately being unable to do
> something about it, first because I have no expertise in the area, and
> second, because... well... I guess I'm lazy and not patient/talented
> enough for graphics programming ;-). It is therefor great that Igor
> and now you showed up, able to improve in this area, and also willing
> :-)
> 
> To sum it up: I always thought that open-source Smalltalk should
> *look* as great from the "outside" as it is cool on the "inside" (the
> semantics).

Oh yes.
May be you did not see it but adding polymorph was the first things we did
even if the code was not perfect. 

I often said to my students if you want to faint or vomit when you open 
Squeak (at that time I was maintaining squeak3.8or9) then this is normal
we are working on it and one day it will be cool.

So these is years that I want to get a vector graphics based ui and a lot more 
:)

> It simply deserves no less.
> 
> So I am really grateful for any effort put in this. Pharo already
> looks great, much has been archived, and I can't wait to see what you
> guys will come up with next…

just help :)
There are a lot of little tasks that can help us. 
Like checking if a bug is still a bug in the current version.
I'm still learning a lot by trying (and I fail often) to fix something but I 
nearly always learn something.
> 
> Best regards,
> 
> Sebastian
> 
> 
> 2012/11/25 dimitris chloupis <[email protected]>:
>> "eye candy" wise this is exactly the focus of my Ephestos project , Morpheas
>> section. A custom gui , gui designers for easy creating of GUIs by the user
>> and additional moprh widget with customized look including eye candy.
>> 
>> I can't make any promises, as I have no clue what kind of obstacles and
>> technical limitations I am going to find in the process but I can tell you I
>> am willing to invest years and if all goes well even decades of efforts
>> since its an area that I love to code for.
>> 
>> As a first part I am in the process of creating a tutorial generator which
>> will be ProfStef on steroids for at first offering tutorial for Athens and
>> later used for any kind of Pharo tutorial.
>> 
>> I am also interested in helping Athens porting to OpenGL and generally using
>> NBOpenGL as the next step for Morphic. Excitting stuff the only thing it
>> worries me is the type of technical blocks / obstacles I may come across but
>> trying is certainly well worths it.
>> 
>> 
>> ________________________________
>> From: Sebastian Nozzi <[email protected]>
>> To: Pharo Development <[email protected]>
>> Sent: Saturday, 24 November 2012, 17:06
>> Subject: [Pharo-project] Athens OpenGL backend - what does it mean?
>> 
>> Hello Pharo Devs,
>> 
>> I am really excited about the direction Pharo is taking regarding many
>> areas - one of them being the graphics. I played with Athens a bit and
>> it's cool to see anti-aliased vectror graphics coming to Pharo.
>> 
>> I keep reading about a possible OpenGL back-end in the future... what
>> would this mean exactly?
>> 
>> For years I have been "dreaming" about graphic-accelerated "eye-candy"
>> effects inside of the Smalltalk environment. Like compiz-fusion
>> effects in Linux, or Quartz-Extreme powerded in OS-X (Exposé, etc.).
>> 
>> Would this be possible with such a back-end? Or am I misinterpreting
>> things? I'm not a graphic-dev expert.
>> 
>> Best regards,
>> 
>> Sebastian
>> 
>> 
>> 
> 


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