On Nov 25, 2012, at 7:43 PM, Sebastian Nozzi wrote: > Wow!!! You have no idea how incredible I found to be reading something > like this: "I am willing to invest years and if all goes well even > decades of efforts since its an area that I love to code for". It > definitely made my day! :-) Especially the last part, that you really > *love* to code in this area (something I cannot but admire). > > I always found the Squeak/Pharo environment so cool to code in, the > "aliveness" of the image, but also had the feeling that the graphics > system was a little outdated. Unfortunately being unable to do > something about it, first because I have no expertise in the area, and > second, because... well... I guess I'm lazy and not patient/talented > enough for graphics programming ;-). It is therefor great that Igor > and now you showed up, able to improve in this area, and also willing > :-) > > To sum it up: I always thought that open-source Smalltalk should > *look* as great from the "outside" as it is cool on the "inside" (the > semantics).
Oh yes. May be you did not see it but adding polymorph was the first things we did even if the code was not perfect. I often said to my students if you want to faint or vomit when you open Squeak (at that time I was maintaining squeak3.8or9) then this is normal we are working on it and one day it will be cool. So these is years that I want to get a vector graphics based ui and a lot more :) > It simply deserves no less. > > So I am really grateful for any effort put in this. Pharo already > looks great, much has been archived, and I can't wait to see what you > guys will come up with next… just help :) There are a lot of little tasks that can help us. Like checking if a bug is still a bug in the current version. I'm still learning a lot by trying (and I fail often) to fix something but I nearly always learn something. > > Best regards, > > Sebastian > > > 2012/11/25 dimitris chloupis <[email protected]>: >> "eye candy" wise this is exactly the focus of my Ephestos project , Morpheas >> section. A custom gui , gui designers for easy creating of GUIs by the user >> and additional moprh widget with customized look including eye candy. >> >> I can't make any promises, as I have no clue what kind of obstacles and >> technical limitations I am going to find in the process but I can tell you I >> am willing to invest years and if all goes well even decades of efforts >> since its an area that I love to code for. >> >> As a first part I am in the process of creating a tutorial generator which >> will be ProfStef on steroids for at first offering tutorial for Athens and >> later used for any kind of Pharo tutorial. >> >> I am also interested in helping Athens porting to OpenGL and generally using >> NBOpenGL as the next step for Morphic. Excitting stuff the only thing it >> worries me is the type of technical blocks / obstacles I may come across but >> trying is certainly well worths it. >> >> >> ________________________________ >> From: Sebastian Nozzi <[email protected]> >> To: Pharo Development <[email protected]> >> Sent: Saturday, 24 November 2012, 17:06 >> Subject: [Pharo-project] Athens OpenGL backend - what does it mean? >> >> Hello Pharo Devs, >> >> I am really excited about the direction Pharo is taking regarding many >> areas - one of them being the graphics. I played with Athens a bit and >> it's cool to see anti-aliased vectror graphics coming to Pharo. >> >> I keep reading about a possible OpenGL back-end in the future... what >> would this mean exactly? >> >> For years I have been "dreaming" about graphic-accelerated "eye-candy" >> effects inside of the Smalltalk environment. Like compiz-fusion >> effects in Linux, or Quartz-Extreme powerded in OS-X (Exposé, etc.). >> >> Would this be possible with such a back-end? Or am I misinterpreting >> things? I'm not a graphic-dev expert. >> >> Best regards, >> >> Sebastian >> >> >> >
