c...@l-i-e.com wrote:

> 
>>> I often thought PHP would be a nice language for a MUD, if one could
>>> get the performance out of it...
>>
>> Design your code such that you can just throw more hardware at it
>> whenever you need more performance.
> 
> That's easily said, but a MUD means all the users have to share a
> significant portion of your data model.

That's fine - there are many well-known schemes for distributing and
updating such data. 

> Though I suspect the bandwidth issue would be the main bottleneck most
> of the time...
> I don't want to get into this in much detail, mainly because I've
> spent all of 5 minutes seriously thinking about it, and may just need
> more bake-time...
> But it's not ALWAYS that easy to architect something to be
> "shared-nothing" even with PHP.

It's not easy in any language, but if your key concern is the
performance of PHP (as a language), hardware is what you need.  You can
design your software to run on a single box with lots of CPU cores, or
you can go for a distributed (and more easily scalable) approach.  If
you don't need/want straight scalability, go for the 32 cores all
ticking at 3GHz.  Once that is saturated, buy another one. 


/Per Jessen, Zürich


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