On Thu, 2009-01-01 at 17:58 +0000, Luke Slater wrote:
> It's actually derived from tinymud.
> 
> XML is another option, however I've had people tell me not to use that 
> because it's horrifically slow, even though I've used it extensively, 
> through AJAX before and never had a speed issue; although perhaps when 
> dealing with more information it does become an issue?

XML can have speed issues, but generally speaking not that much to worry
about, especially since area files are usually loaded at boot time and
the data cached as a template for creating mobs/items on future load
requests. The flexibility though, to me, makes it a must have trade-off.
Also, my MUD's player files are XML also. There's so much convienve
being able to hand edit a player file when issues arise, or even cut and
past items from a backup player file into an existing player file. These
things used to be binary and everytime the player structure was changed
you'd need to do a player file import/export process to update the
format. Now there's no dependency like that.

Cheers,
Rob.
-- 
http://www.interjinn.com
Application and Templating Framework for PHP


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