> As a test I built piccolo, piccolox, and piccolo features with nant
> and mono on win xp and everything seems to work (with zero code changes
> (!)). So now I'll start working on the nant build for everything. I
> also plan to test on Ubuntu.
This is great! Please attach a patch to issue 60 so that we can play along.
> I have a some questions though:
> 1) should we keep the visual studio solution and project files? They
> seem to be VS 2003 or VS 2005 and VS 2008 will convert them to VS 2008
> (which I have) format making them unusable to previous versions. I
> think it's an unnecessary burden to be tied to 'the latest and
> greatest' VS. Besides maintaining a nant build and an IDE build is
> extra work.
I'd vote no. Does MonoDevelop work off a nant build? Is it worth using?
> 2) I don't plan on supporting the Direct3D stuff, I'm okay with
> dropping support for that.
Is it possible to split this out into a seperate module? I'm guessing
that we will need or want multiple implementations of PCanvas, for
Winforms, Gtk#, Cocoa#, and maybe Qyoto. Some of those might need to
be split into seperate modules for platform-specific compilation.
Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en