Adds tests/spec/glsl-es-1.00/maximums/gl_MaxTextureImageUnits.shader_test
checks built-in constant gl_MaxTextureImageUnits

Signed-off-by: Tom Gall <[email protected]>
---
 .../maximums/gl_MaxTextureImageUnits.shader_test   |   29 ++++++++++++++++++++
 1 file changed, 29 insertions(+)
 create mode 100644 
tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test

diff --git 
a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test
 
b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test
new file mode 100644
index 0000000..380ff6a
--- /dev/null
+++ 
b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxTextureImageUnits.shader_test
@@ -0,0 +1,29 @@
+# [description]
+# Tests for GLSL ES 1.00 minimum maximums for the builtin constants.
+#
+# See the GLSL ES 1.0.17 specification, section 7.3, page 61.
+
+[require]
+GLSL ES >= 1.00
+GL ES >= 2.0
+
+[vertex shader]
+attribute vec4 vertex;
+
+void main(void)
+{
+       gl_Position = vertex;
+}
+
+[fragment shader]
+void main(void)
+{
+       if (gl_MaxTextureImageUnits >= 8)
+               gl_FragColor = vec4(0, 1, 0, 0);
+       else
+               gl_FragColor = vec4(1, 0, 0, 0);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
-- 
1.7.10.4

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