Tom Gall <[email protected]> writes: > Adds tests/spec/glsl-es-1.00/maximums/ > gl_MaxCombinedTextureImageUnits.shader_test, checks built-in > constant gl_MaxCombinedTextureImageUnits
Previous commits to add tests of all the maximums have been a single commit. I'd recommend squashing all these and calling it "glsl-1.00/execution/maximums: Verify the limits in section 7.4". (it's 7.4 in my copy of the spec, not 7.3 as mentioned in the tests. And shader_runner is irrelevant to the commit.)
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