Wouldn't a better subject for this patch be: glsl-es-1.00: add maximums/gl_MaxCombinedTextureImageUnits
since it is not modifying shader_runner? -Jordan On Mon, Feb 18, 2013 at 2:02 PM, Tom Gall <[email protected]> wrote: > Adds tests/spec/glsl-es-1.00/maximums/ > gl_MaxCombinedTextureImageUnits.shader_test, checks built-in > constant gl_MaxCombinedTextureImageUnits > > Signed-off-by: Tom Gall <[email protected]> > --- > .../gl_MaxCombinedTextureImageUnits.shader_test | 30 > ++++++++++++++++++++ > 1 file changed, 30 insertions(+) > create mode 100644 > tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test > > diff --git > a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test > > b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test > new file mode 100644 > index 0000000..bf3e5b8 > --- /dev/null > +++ > b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxCombinedTextureImageUnits.shader_test > @@ -0,0 +1,30 @@ > +# [description] > +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. > +# > +# See the GLSL ES 1.0.17 specification, section 7.3, page 61 > + > +[require] > +GLSL ES >= 1.00 > +GL ES >= 2.0 > + > +[vertex shader] > +attribute vec4 vertex; > + > +void main(void) > +{ > + gl_Position = vertex; > +} > + > +[fragment shader] > + > +void main(void) > +{ > + if (gl_MaxCombinedTextureImageUnits >= 8) > + gl_FragColor = vec4(0, 1, 0, 0); > + else > + gl_FragColor = vec4(1, 0, 0, 0); > +} > + > +[test] > +draw rect -1 -1 2 2 > +probe all rgba 0.0 1.0 0.0 0.0 > -- > 1.7.10.4 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
