Hi Jordan,

On Mon, Feb 18, 2013 at 8:01 PM, Jordan Justen <[email protected]> wrote:
> Wouldn't a better subject for this patch be:
> glsl-es-1.00: add maximums/gl_MaxCombinedTextureImageUnits
>
> since it is not modifying shader_runner?

These are datafiles for shader_runner, ergo why I used the
shader_runner tag. I guess I could see it going either way.

> -Jordan
>
> On Mon, Feb 18, 2013 at 2:02 PM, Tom Gall <[email protected]> wrote:
>> Adds tests/spec/glsl-es-1.00/maximums/
>> gl_MaxCombinedTextureImageUnits.shader_test, checks built-in
>> constant gl_MaxCombinedTextureImageUnits
>>
>> Signed-off-by: Tom Gall <[email protected]>

<snip>


-- 
Regards,
Tom

"Where's the kaboom!? There was supposed to be an earth-shattering
kaboom!" Marvin Martian
Tech Lead, Graphics Working Group | Linaro.org │ Open source software
for ARM SoCs
w) tom.gall att linaro.org
h) tom_gall att mac.com
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