Adds tests/spec/glsl-es-1.00/maximums/ gl_MaxVertexUniformVectors.shader_test, checks built-in constant gl_MaxVertexUniformVectors
Signed-off-by: Tom Gall <[email protected]> --- .../gl_MaxVertexUniformVectors.shader_test | 29 ++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test diff --git a/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test new file mode 100644 index 0000000..5f8f818 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/maximums/gl_MaxVertexUniformVectors.shader_test @@ -0,0 +1,29 @@ +# [description] +# Tests for GLSL ES 1.00 minimum maximums for the builtin constants. +# +# See the GLSL ES 1.0.17 specification, section 7.3, page 61. + +[require] +GLSL ES >= 1.00 +GL ES >= 2.0 + +[vertex shader] +attribute vec4 vertex; + +void main(void) +{ + gl_Position = vertex; +} + +[fragment shader] +void main(void) +{ + if (gl_MaxVertexUniformVectors >= 128) + gl_FragColor = vec4(0, 1, 0, 0); + else + gl_FragColor = vec4(1, 0, 0, 0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 0.0 -- 1.7.10.4 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
