I think the shader tests for gles 2.0 should be added to tests/spec/glsl-es-1.00. Shader test run for glsl-es-1.00 is already present in all.py.
On Tue, Oct 7, 2014 at 1:30 AM, Tapani Pälli <[email protected]> wrote: > Signed-off-by: Tapani Pälli <[email protected]> > --- > tests/all.py | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/tests/all.py b/tests/all.py > index 831af29..2e5166f 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = > concurrent_test('link-no-vsfs_gles2') > add_concurrent_test(gles20, 'minmax_gles2') > add_concurrent_test(gles20, 'multiple-shader-objects_gles2') > add_concurrent_test(gles20, 'fbo_discard_gles2') > +add_shader_test_dir(gles20, > + os.path.join(testsDir, 'spec', 'gles-2.0'), > + recursive=True) > > gles30 = {} > spec['!OpenGL ES 3.0'] = gles30 > -- > 1.9.3 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
