On Tuesday, October 07, 2014 10:30:40 AM Tapani Pälli wrote: > Signed-off-by: Tapani Pälli <[email protected]> > --- > tests/all.py | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/tests/all.py b/tests/all.py > index 831af29..2e5166f 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = > concurrent_test('link-no-vsfs_gles2') > add_concurrent_test(gles20, 'minmax_gles2') > add_concurrent_test(gles20, 'multiple-shader-objects_gles2') > add_concurrent_test(gles20, 'fbo_discard_gles2') > +add_shader_test_dir(gles20, > + os.path.join(testsDir, 'spec', 'gles-2.0'), > + recursive=True)
There are no shader tests in the gles-2.0 directory. In fact, there
aren't even any tests in the gles-2.0 directory, just source files. Why
do we need this?
>
> gles30 = {}
> spec['!OpenGL ES 3.0'] = gles30
> --
> 1.9.3
>
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