On Thursday, October 09, 2014 06:42:08 AM Tapani wrote: > On 10/08/2014 09:32 PM, Dylan Baker wrote: > > On Tuesday, October 07, 2014 10:30:40 AM Tapani Pälli wrote: > >> Signed-off-by: Tapani Pälli <[email protected]> > >> --- > >> tests/all.py | 3 +++ > >> 1 file changed, 3 insertions(+) > >> > >> diff --git a/tests/all.py b/tests/all.py > >> index 831af29..2e5166f 100644 > >> --- a/tests/all.py > >> +++ b/tests/all.py > >> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = > >> concurrent_test('link-no-vsfs_gles2') > >> add_concurrent_test(gles20, 'minmax_gles2') > >> add_concurrent_test(gles20, 'multiple-shader-objects_gles2') > >> add_concurrent_test(gles20, 'fbo_discard_gles2') > >> +add_shader_test_dir(gles20, > >> + os.path.join(testsDir, 'spec', 'gles-2.0'), > >> + recursive=True) > > There are no shader tests in the gles-2.0 directory. In fact, there > > aren't even any tests in the gles-2.0 directory, just source files. Why > > do we need this? > > I sent a few tests but did not commit them yet as they would not be run > anyway. Anuj suggested to use "tests/spec/glsl-es-1.00" so I'm happy > with using that.
Ok. Just FYI, we generally don't add a commit like this unless there are
already tests in that directory, if you decided to put tests in the
gles-2.0 folder just add them in that commit.
>
>
> >>
> >> gles30 = {}
> >> spec['!OpenGL ES 3.0'] = gles30
> >> --
> >> 1.9.3
> >>
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>
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