On 10/08/2014 09:32 PM, Dylan Baker wrote:
On Tuesday, October 07, 2014 10:30:40 AM Tapani Pälli wrote:
Signed-off-by: Tapani Pälli <[email protected]>
---
  tests/all.py | 3 +++
  1 file changed, 3 insertions(+)

diff --git a/tests/all.py b/tests/all.py
index 831af29..2e5166f 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = 
concurrent_test('link-no-vsfs_gles2')
  add_concurrent_test(gles20, 'minmax_gles2')
  add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
  add_concurrent_test(gles20, 'fbo_discard_gles2')
+add_shader_test_dir(gles20,
+                    os.path.join(testsDir, 'spec', 'gles-2.0'),
+                    recursive=True)
There are no shader tests in the gles-2.0 directory. In fact, there
aren't even any tests in the gles-2.0 directory, just source files. Why
do we need this?

I sent a few tests but did not commit them yet as they would not be run anyway. Anuj suggested to use "tests/spec/glsl-es-1.00" so I'm happy with using that.


gles30 = {}
  spec['!OpenGL ES 3.0'] = gles30
--
1.9.3

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