Hello, That is an interesting problem. Does gazebo run fine when no textures are present?
-nate On 9/27/07, Stéphane LAFORET <[EMAIL PROTECTED]> wrote: > Hi, > I haven't still tried to change my video driver > (without Envy) but with more tests, I saw that the > error message "gl error : invalide value" appear when > I have more than one textured object. Exemple, with > only 1 box textured by grid.ppm, there is no problem. > But when I add a second box (textured or not), the > error message appear! > > So my world file is: > <?xml version="1.0"?> > <gz:world > xmlns:gz="http://playerstage.sourceforge.net/gazebo/xmlschema/#gz" > xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/#model" > xmlns:sensor="http://playerstage.sourceforge.net/gazebo/xmlschema/#sensor" > xmlns:window="http://playerstage.sourceforge.net/gazebo/xmlschema/#window" > xmlns:param="http://playerstage.sourceforge.net/gazebo/xmlschema/#params" > xmlns:ui="http://playerstage.sourceforge.net/gazebo/xmlschema/#params"> > > <!-- Description du monde / world description--> > <model:ObserverCam> > <id>userCam0</id> > <xyz>0 0 20</xyz> > <rpy>-0.1 89 0.1</rpy> > <imageSize>640 480</imageSize> > <updateRate>10</updateRate> > <displayRays>true</displayRays> > <renderMethod>AUTO</renderMethod> > </model:ObserverCam> > > <model:SkyDome> > <toneMap>skyTones.jpg</toneMap> > <timeLapse>true</timeLapse> > </model:SkyDome> > > <model:LightSource> > <id>light1</id> > <xyz>0.000 0.000 100.000</xyz> > <ambientColor>0.2, 0.2, 0.2</ambientColor> > <diffuseColor>0.8, 0.8, 0.8</diffuseColor> > <specularColor>0.2, 0.2, 0.2</specularColor> > <attenuation>1.0, 0.0, 0.00</attenuation> > </model:LightSource> > > <model:GroundPlane> > <id>ground1</id> > <color>0.0 0.5 0.0</color> > <textureFile>grid.ppm</textureFile> > </model:GroundPlane> > > <model:SimpleSolid> > <xyz>10.0 10.0 0.5</xyz> > <shape>box</shape> > <size>1 1 1</size> > <textureFile>grid.ppm</textureFile> > </model:SimpleSolid> > > <model:SimpleSolid> > <xyz>-10.0 10.0 0.5</xyz> > <shape>box</shape> > <size>1 1 1</size> > <textureFile>grid.ppm</textureFile> > </model:SimpleSolid> > > <model:SimpleSolid> > <xyz>10.0 -10.0 0.5</xyz> > <shape>box</shape> > <size>1 1 1</size> > <textureFile>grid.ppm</textureFile> > </model:SimpleSolid> > > <!-- X --> > <model:SimpleSolid> > <xyz>-8.5 -10.0 0.5</xyz> > <shape>box</shape> > <size>2 1 1</size> > <textureFile>x.ppm</textureFile> > </model:SimpleSolid> > > <!-- Y --> > <model:SimpleSolid> > <xyz>-10 -8.5 0.5</xyz> > <shape>box</shape> > <size>1 2 1</size> > <textureFile>y.ppm</textureFile> > </model:SimpleSolid> > > <!-- Z --> > <model:SimpleSolid> > <xyz>-10 -10 0.5</xyz> > <shape>box</shape> > <size>1 1 3</size> > <textureFile>z.ppm</textureFile> > </model:SimpleSolid> > > <!-- Description du robot / robot description--> > <model:CycabModel> > <plugin>CycabModel.so</plugin> > <id>cycab01</id> > <xyz>0 0 0.2</xyz> > <rpy>0 0 0</rpy> > <skinFile>cycab.3ds</skinFile> > <skinScale>1 1 1</skinScale> > <skinXyz>-0.65 0 -0.15</skinXyz> > <skinRpy>90 180 90</skinRpy> > <model:TruthWidget> > <id>truth01</id> > </model:TruthWidget> > <model:SickLMS200> > <id>laser1</id> > <xyz>1.0 0.0 0.3</xyz> > <model:MonoCam> > <id>camera1</id> > <xyz>0 0 0.2</xyz> > <renderMethod>AUTO</renderMethod> > </model:MonoCam> > </model:SickLMS200> > </model:CycabModel> > </gz:world> > --- Nate Koenig <[EMAIL PROTECTED]> a écrit : > > > Hi Stephanie, > > > > The glxinfo looks good. Could you post your world > > file? > > > > -nate > > > > On 9/25/07, Stéphane LAFORET <[EMAIL PROTECTED]> > > wrote: > > > Hi, yes, I think I have installed the good > > drivers. I > > > am under Ubuntu and I used Envy to installed it. > > > So, glxinfo give me that: > > > > > > name of display: :0.0 > > > display: :0 screen: 0 > > > direct rendering: Yes > > > server glx vendor string: NVIDIA Corporation > > > server glx version string: 1.4 > > > server glx extensions: > > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > > GLX_SGIX_fbconfig, > > > GLX_SGIX_pbuffer, GLX_SGI_video_sync, > > > GLX_SGI_swap_control, > > > GLX_EXT_texture_from_pixmap, > > GLX_ARB_multisample, > > > GLX_NV_float_buffer, > > > GLX_ARB_fbconfig_float, > > GLX_EXT_framebuffer_sRGB > > > client glx vendor string: NVIDIA Corporation > > > client glx version string: 1.4 > > > client glx extensions: > > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > > GLX_EXT_visual_info, > > > GLX_EXT_visual_rating, GLX_EXT_import_context, > > > GLX_SGI_video_sync, > > > GLX_NV_swap_group, GLX_NV_video_out, > > > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > > > GLX_SGI_swap_control, GLX_NV_float_buffer, > > > GLX_ARB_fbconfig_float, > > > GLX_EXT_fbconfig_packed_float, > > > GLX_EXT_texture_from_pixmap, > > > GLX_EXT_framebuffer_sRGB > > > GLX version: 1.3 > > > GLX extensions: > > > GLX_EXT_visual_info, GLX_EXT_visual_rating, > > > GLX_SGIX_fbconfig, > > > GLX_SGIX_pbuffer, GLX_SGI_video_sync, > > > GLX_SGI_swap_control, > > > GLX_EXT_texture_from_pixmap, > > GLX_ARB_multisample, > > > GLX_NV_float_buffer, > > > GLX_ARB_fbconfig_float, > > GLX_EXT_framebuffer_sRGB, > > > GLX_ARB_get_proc_address > > > OpenGL vendor string: NVIDIA Corporation > > > OpenGL renderer string: GeForce 8800 GTX/PCI/SSE2 > > > OpenGL version string: 2.1.1 NVIDIA 100.14.19 > > > OpenGL extensions: ....[Below it's not important > > in my > > > opinion] > > > > > > Do you see something wrong? > > > > > > Very thanks for your answer! > > > > > > Stephane > > > > > > --- Nathan Michael <[EMAIL PROTECTED]> a > > écrit : > > > > > > > Hi Stephane, > > > > > > > > The NVidia 8800GTX should work. Are you sure you > > > > have installed the > > > > driver correctly? What does the output from > > glxinfo > > > > look like? Also, > > > > is everything setup correctly in you X11 config > > > > file. > > > > > > > > Nate > > > > > > > > On Sep 24, 2007, at 10:11 AM, Stéphane LAFORET > > > > wrote: > > > > > > > > > Hi, my computer have a new GPU, a nvidia > > 8800GTX. > > > > I > > > > > have the good driver. But now, when I launch > > > > wxgazebo, > > > > > I have lot of error message: > > > > > gl error : invalide value > > > > > > > > > > I tried to modify the render method of the > > > > observer > > > > > cam and of the robot's camera (sony vid or > > > > monoCam) I > > > > > have the same trouble. > > > > > > > > > > Only if I use GLX as renderMethod for > > observerCam > > > > and > > > > > AUTO for the renderMethod of the robot's > > camera, > > > > the > > > > > error message desappear. > > > > > > > > > > What's happened? and how to fix it? > > > > > > > > > > kind regards, Stephane > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ______________________________________________________________________ > > > > > > > > > _______ > > > > > Ne gardez plus qu'une seule adresse mail ! > > Copiez > > > > vos mails vers > > > > > Yahoo! Mail > > > > > > > > > > > > > > > > > > > > ---------------------------------------------------------------------- > > > > > > > > > --- > > > > > This SF.net email is sponsored by: Microsoft > > > > > Defy all challenges. Microsoft(R) Visual > > Studio > > > > 2005. > > > > > > > > > > > > > > > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > > > > > > > _______________________________________________ > > > > > Playerstage-gazebo mailing list > > > > > [email protected] > > > > > > > > > > > > > > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------- > > > > This SF.net email is sponsored by: Microsoft > > > > Defy all challenges. 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