I found out, that the gl errors and this intermittent speed breakdowns I had, were caused by to large texture files. I used textures with an resolution of 512x512 or more and got a lot of errors and stalls. With smaller files (scaled down to 256x256 with gimp and converted to ppm with jpegtopnm/Netpbm) everything works fine. HTH Jonas -- View this message in context: http://www.nabble.com/gl-error-%3A-invalid-value-tp12860767p14399838.html Sent from the playerstage-gazebo mailing list archive at Nabble.com.
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