It's strange, when I put in the world just one
textured solid, I have no error, but when I add an
other one or more, error appear (It's just a message,
Gazebo seems to work correctly). Yesterday, I put a
road in my world with the simples solids textured and
the error message not appear. I don't understand!

--- Nate Koenig <[EMAIL PROTECTED]> a écrit :

> Hello,
> 
> That is an interesting problem. Does gazebo run fine
> when no textures
> are present?
> 
> -nate
> 
> On 9/27/07, Stéphane LAFORET <[EMAIL PROTECTED]>
> wrote:
> > Hi,
> > I haven't still tried to change my video driver
> > (without Envy) but with more tests, I saw that the
> > error message "gl error : invalide value" appear
> when
> > I have more than one textured object. Exemple,
> with
> > only 1 box textured by grid.ppm, there is no
> problem.
> > But when I add a second box (textured or not), the
> > error message appear!
> >
> > So my world file is:
> > <?xml version="1.0"?>
> > <gz:world
> >
>
xmlns:gz="http://playerstage.sourceforge.net/gazebo/xmlschema/#gz";
> >
>
xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/#model";
> >
>
xmlns:sensor="http://playerstage.sourceforge.net/gazebo/xmlschema/#sensor";
> >
>
xmlns:window="http://playerstage.sourceforge.net/gazebo/xmlschema/#window";
> >
>
xmlns:param="http://playerstage.sourceforge.net/gazebo/xmlschema/#params";
> >
>
xmlns:ui="http://playerstage.sourceforge.net/gazebo/xmlschema/#params";>
> >
> > <!-- Description du monde / world description-->
> >   <model:ObserverCam>
> >     <id>userCam0</id>
> >     <xyz>0 0 20</xyz>
> >     <rpy>-0.1 89 0.1</rpy>
> >     <imageSize>640 480</imageSize>
> >     <updateRate>10</updateRate>
> >                 <displayRays>true</displayRays>
> >     <renderMethod>AUTO</renderMethod>
> >   </model:ObserverCam>
> >
> >   <model:SkyDome>
> >     <toneMap>skyTones.jpg</toneMap>
> >     <timeLapse>true</timeLapse>
> >   </model:SkyDome>
> >
> >   <model:LightSource>
> >     <id>light1</id>
> >     <xyz>0.000 0.000 100.000</xyz>
> >     <ambientColor>0.2, 0.2, 0.2</ambientColor>
> >     <diffuseColor>0.8, 0.8, 0.8</diffuseColor>
> >     <specularColor>0.2, 0.2, 0.2</specularColor>
> >     <attenuation>1.0, 0.0, 0.00</attenuation>
> >   </model:LightSource>
> >
> >   <model:GroundPlane>
> >     <id>ground1</id>
> >     <color>0.0 0.5 0.0</color>
> >     <textureFile>grid.ppm</textureFile>
> >   </model:GroundPlane>
> >
> >   <model:SimpleSolid>
> >     <xyz>10.0 10.0 0.5</xyz>
> >     <shape>box</shape>
> >     <size>1 1 1</size>
> >     <textureFile>grid.ppm</textureFile>
> >   </model:SimpleSolid>
> >
> >   <model:SimpleSolid>
> >     <xyz>-10.0 10.0 0.5</xyz>
> >     <shape>box</shape>
> >     <size>1 1 1</size>
> >     <textureFile>grid.ppm</textureFile>
> >   </model:SimpleSolid>
> >
> >   <model:SimpleSolid>
> >     <xyz>10.0 -10.0 0.5</xyz>
> >     <shape>box</shape>
> >     <size>1 1 1</size>
> >     <textureFile>grid.ppm</textureFile>
> >   </model:SimpleSolid>
> >
> > <!-- X -->
> >   <model:SimpleSolid>
> >     <xyz>-8.5 -10.0 0.5</xyz>
> >     <shape>box</shape>
> >     <size>2 1 1</size>
> >     <textureFile>x.ppm</textureFile>
> >   </model:SimpleSolid>
> >
> > <!-- Y -->
> >   <model:SimpleSolid>
> >     <xyz>-10 -8.5 0.5</xyz>
> >     <shape>box</shape>
> >     <size>1 2 1</size>
> >     <textureFile>y.ppm</textureFile>
> >   </model:SimpleSolid>
> >
> > <!-- Z -->
> >   <model:SimpleSolid>
> >     <xyz>-10 -10 0.5</xyz>
> >     <shape>box</shape>
> >     <size>1 1 3</size>
> >     <textureFile>z.ppm</textureFile>
> >   </model:SimpleSolid>
> >
> > <!-- Description du robot / robot description-->
> >   <model:CycabModel>
> >     <plugin>CycabModel.so</plugin>
> >     <id>cycab01</id>
> >     <xyz>0 0 0.2</xyz>
> >     <rpy>0 0 0</rpy>
> >     <skinFile>cycab.3ds</skinFile>
> >     <skinScale>1 1 1</skinScale>
> >     <skinXyz>-0.65 0 -0.15</skinXyz>
> >     <skinRpy>90 180 90</skinRpy>
> >             <model:TruthWidget>
> >               <id>truth01</id>
> >             </model:TruthWidget>
> >             <model:SickLMS200>
> >               <id>laser1</id>
> >               <xyz>1.0 0.0 0.3</xyz>
> >                <model:MonoCam>
> >                 <id>camera1</id>
> >                 <xyz>0 0 0.2</xyz>
> >                 <renderMethod>AUTO</renderMethod>
> >               </model:MonoCam>
> >             </model:SickLMS200>
> >   </model:CycabModel>
> > </gz:world>
> > --- Nate Koenig <[EMAIL PROTECTED]> a écrit :
> >
> > > Hi Stephanie,
> > >
> > > The glxinfo looks good. Could you post your
> world
> > > file?
> > >
> > > -nate
> > >
> > > On 9/25/07, Stéphane LAFORET <[EMAIL PROTECTED]>
> > > wrote:
> > > > Hi, yes, I think I have installed the good
> > > drivers. I
> > > > am under Ubuntu and I used Envy to installed
> it.
> > > > So, glxinfo give me that:
> > > >
> > > > name of display: :0.0
> > > > display: :0  screen: 0
> > > > direct rendering: Yes
> > > > server glx vendor string: NVIDIA Corporation
> > > > server glx version string: 1.4
> > > > server glx extensions:
> > > >     GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
> > > > GLX_SGIX_fbconfig,
> > > >     GLX_SGIX_pbuffer, GLX_SGI_video_sync,
> > > > GLX_SGI_swap_control,
> > > >     GLX_EXT_texture_from_pixmap,
> > > GLX_ARB_multisample,
> > > > GLX_NV_float_buffer,
> > > >     GLX_ARB_fbconfig_float,
> > > GLX_EXT_framebuffer_sRGB
> > > > client glx vendor string: NVIDIA Corporation
> > > > client glx version string: 1.4
> > > > client glx extensions:
> > > >     GLX_ARB_get_proc_address,
> GLX_ARB_multisample,
> > > > GLX_EXT_visual_info,
> > > >     GLX_EXT_visual_rating,
> GLX_EXT_import_context,
> > > > GLX_SGI_video_sync,
> > > >     GLX_NV_swap_group, GLX_NV_video_out,
> > > > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
> > > >     GLX_SGI_swap_control, GLX_NV_float_buffer,
> > > > GLX_ARB_fbconfig_float,
> > > >     GLX_EXT_fbconfig_packed_float,
> > > > GLX_EXT_texture_from_pixmap,
> > > >     GLX_EXT_framebuffer_sRGB
> > > > GLX version: 1.3
> > > > GLX extensions:
> > > >     GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
> > > > GLX_SGIX_fbconfig,
> > > >     GLX_SGIX_pbuffer, GLX_SGI_video_sync,
> > > > GLX_SGI_swap_control,
> > > >     GLX_EXT_texture_from_pixmap,
> > > GLX_ARB_multisample,
> > > > GLX_NV_float_buffer,
> > > >     GLX_ARB_fbconfig_float,
> > > GLX_EXT_framebuffer_sRGB,
> > > >     GLX_ARB_get_proc_address
> 
=== message truncated ===



      
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